#ifndef _FTEXTUREOPENGL_H_
#define _FTEXTUREOPENGL_H_

#include "FTexture.h"

namespace Font
{

	class TextureOpenGL : public Texture
	{

	public:

		TextureOpenGL(Library* a_Library, unsigned int a_Width, unsigned int a_Height, const unsigned char* a_Data);
		~TextureOpenGL();

		void Bind();

	protected:

		GLuint m_Handle;

	}; // class TextureOpenGL

}; // namespace Font
	
#endif